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GDD
December 14, 2022
by
Tenjing
https://docs.google.com/document/d/1yJuNny8qQeHnTpnqD6pzKT9YxLyYljmXCz5JgFdlrpI/...
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Final Game is Finished
December 10, 2022
by
Tenjing
The final mini-game is ready to be played. It's not as glamorous as I first imagined it to be, but it's a start as my first ever unity game...
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Journal Response - 11/8/22
December 08, 2022
by
Tenjing
#Journal Entry
Theory of Fun Chapter 10 dives into the parts of games that are not mechanics. The book calls it, the "dressing". Basically, games are much more than just mechanics. Everything from the story, graphic...
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Prototype is Out!
November 17, 2022
by
Tenjing
This is a very very early build. All you can do right not is run left, right, and jump. I'm still tying to find out how to get the teleporting mechanic into the game. Use the arrow keys or wasd to mov...
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David Basic Sprite Animations
November 04, 2022
by
Tenjing
Some Sprite Animations for David (Idle, Running, Jumping). Looks blurry here but I promise it looks fine in-game...
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Journal Response - 10/25/22
November 02, 2022
by
Tenjing
#Journal Entry
Level Up Chapter 9 focuses on Level Design. In this chapter I actually learned or I guess realized that levels aren't as basic as I thought they were. I originally thought that levels are areas where...
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Journal Response - 10/11/22
November 02, 2022
by
Tenjing
#Journal Entry
Lenses Chapter 10 goes in-depth on the fundamentals of Game Design. The author breaks down mechanics into six major categories: Space, Objects, Actions, Rules, Skill, and Chance. Space refers to the a...
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GDD Section: Game Mechanics
November 02, 2022
by
Tenjing
Players start at one end of a level (the start) and must use their abilities to make their way to the other end of the level (the end). There will also be objects that the player can interact with suc...
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GDD Section: Character Abilities/Control
November 02, 2022
by
Tenjing
The player is able to move left and right and climb or descend ladders with the directional pad . The player can also interact with the environment with the up direction. Pressing one button will make...
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GDD Section: Story + Setting
October 15, 2022
by
Tenjing
Setting: The majority of the game takes place in a underground area like a sewer. Other areas include a hotel where the story starts as well as a lab where the game ends. These areas will not be playa...
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GDD Section: Game Conflict
October 15, 2022
by
Tenjing
The central conflict of the game is that the main character's bag is mistakenly switched up by a hotel porter. The entire game focuses on his adventure to get his bag back and return the bag that he h...
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Unity Rollaball Tutorial
September 23, 2022
by
Tenjing
https://tenjing.itch.io/rollaball...
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Journal Response - 9/20/22
September 22, 2022
by
Tenjing
#Journal Entry
This week had two readings with the intro and explanation of Hamlet's Hit points as well as chapter 5 of The Medium of the Video Game. The Intro of Hamlet's Hit Points "How to Pretend You've Read This...
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GDD Section: Concept/ Overview
September 22, 2022
by
Tenjing
The game I want to make is going to be a 2D pixel platformer. There is going to be a central mechanic that will be the main focus of the game. The player will have to understand as well as get used to...
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The three itch.io games I played
September 22, 2022
by
Tenjing
The three games I played were Smol Ame, Self, and Deepest Sword. A link to each is below. I chose these games because I want to make a platformer game and these were the ones that caught my eye in the...
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Journal Response - 9/13/2022
September 22, 2022
by
Tenjing
#Journal Entry
From the reading I learned that when making a game the more people you have on your team, the more difficult it is to manage everything. Not being able to manage your team can lead to things like asse...
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